Thursday, July 9, 2009

InFamous

One word to describe InFamous, refreshing. This game is the newest and easily the most well thought out and executed game of the super-hero genre to date. With equal parts platforming, puzzle, story, and explosion.

You star as Cole MacGrath, a courier. What's a courier? Well basically a mailman for people who think Fed-Ex is too nosey. You learn he has a love-interest named Trish and a best friend named Zeke and that's about all the character history you're given. The game starts with Cole looking worst for ware, being caught in the epicenter of an explosion. Somehow he survives this event and you start the game waddling yourself around explosions to make your way to the evacuation point. That goes down the drain as lightning starts going off around you, blowing the evacuation area to bits and knocking you out.

You are then introduced to the next treat in its constant attempt to sate the nerd hunger. All the cut-scenes are done in a comic panel style similar to Max Payne with a little bit of animation thrown in for good measure. You learn that after the shock Cole has gained the ability of shocky fingers, though he is rather weak at this point. You awaken on the rooftop paradise that you share with your buddy Zeke as you learn of a nearby food-drop. Then the game tells you to jump off a roof...Yeaup. This is where the game basically introduces one of its guiding principles "There is no such thing as inaccessible" besides the water...Since we've all seen what happens when you throw a toaster in water. This means that any building you see you can climb to the tipy top if you know the right way to do so. After climbing and jumping Altair style for about an hour you finally decide to go to the food-drop. After going up to help dislodge it from a local piece of art (causing it to fall to the ground and probably break all the clam chowder cans...jerk), you get your first of many choices. Either shock the bastards and open up your own personal Hometown Buffet or listen to what Sesame Street told you and share.


After this you get your first set of missions and you are introduced to the urban playground you get to do your merry jig about. Your stage is the rather lovely Empire city (rubble, gangs, and starvation aside) in the middle of a quarantine put forth due to the explosion and the emergence of a new plague. This basically means that police who stayed are too busy preventing riots and stopping death to mind the rampant collateral damage you cause with your shocky fists while trying to kill ridiculously agile enemies. They also don't seem the mind you scaling the various buildings around you. In this sense the controls are fluid enough, though I did come across a bit of difficulty trying to attack while leaping from building to building, since attempting to aim while doing this will occasionally cause you to accidentally latch onto a nearby ledge and leave you open to a rocket to the face. Your move-set is constantly increasing via a refreshing gazillion volt jolt from the underground power-stations that also provide convenient flashes of brilliance (apparently, they are rather vague on this), that allows Cole to realize his new dance-steps. This keeps the game fresh as well as letting it supply new and interesting missions and side-missions (and trust me, these very seldom repeat more than twice), that require these new moves.

What hero sandwich would be complete without a set of competent villains though? While it is constantly hinted at that your main antagonist is this fellow named Kessler you start your power-trip (har har), by taking on a gang called the Reapers. Imagine if humans had the capability to survive a combined dosage of steroids, PCP, and acid and you basically have the Reapers. They are led by the femme fatale Sasha (a lady who is probably scariest nymphomaniac I have ever seen). With each island is a new topping of villains that causes further distinction to each pile of rubble you get to climb up and down and all around.


Finally, and probably the most refreshing portion of this game, is the story. This tasty meal is complete with various little spices in terms of plot-twists and story/character development that will hold you by the collar, slap you about, and then make you kiss its foot asking for another. They allow the user to keep this game light though by keeping around a quarter of the story optional via uplink satellite dishes you find about the map (of course I collected every single one of those damn things), but for those who want a story they give you a slew of juicy mind fucks. The final plot-twist, I believe, is the only time I've ever simultaneously thought "what the fuck!?" and "it all makes sense!" at the same time, and that deserves an award of some sort. Final thought is that the story is what makes this game great, the gameplay makes it good, the look makes it really good, the story makes it an orgasmic delight for the mind.

Overall I can honestly say that I will have to strain to think of anyone who won't find this game enjoyable. I think everyone will like this tasty snack that will indulge you, punish you, satisfy you. It will keep you going to your peak and then it will kiss you, tell you what to expect next time, and leave you a drooling pile of the floor fantasizing what to expect on its next visit.

Now lets get to the technical side, the grade.

Difficulty (Played on Hard) = (B) While it can be unforgivable at times, it always seems to award innovative thinking and quick reflexes.

Graphics = (A -) This game is beautiful from top to bottom with each island giving off its own personality. While it isn't the most graphically advanced game, it does do a lot with what it has.

Gameplay = (B) While it isn't perfect and can be a tad frustrating when trying to multi-task it doesn't cause enough frustration to impede on the overall experience.

Story = (A+) This game has one of the most appealing stories I've seen in quite a while. It flows nicely with only a slip hiccup mid-game and is abundant without being bloated or excessive. It supplies you with twists and turns to keep you by the collar and it doesn't let go.

Replay Value = (A-) While the game can differ greatly depending on whether you choose evil or good karma, I don't see people playing this game more than twice through.

Demographic Reach = (A-) I see this game appealing to the platformer, the adrenaline junky, the story-whore, the quick-thinker, and anyone who enjoys an exhilarating game with many ways to reach its slimey tentacles out and hook you.

Overall Grade =
(A-)

1 comment:

  1. It was a pretty good review :U
    But I'd recommend you to not use terms like "orgasmic" though, as it doesn't make you sound too professional.

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